COMP – 211 OBJECT ORIENTED PROGRAMMING

COMP – 211  OBJECT ORIENTED PROGRAMMING
  

COURSE CONTENTS:

1.                   INTRODUCTION TO VISUAL BASIC
1.1.                     VISUAL PROGRAMMING.
1.2.                     VISUAL BASIC INTEGRATED DEVELOPMENT ENVIRONMENT.

2.                   VISUAL BASIC PROGRAMMING
2.1.                     EVENT DRIVEN PROGRAMS.
2.2.                     CONTROLS AND PROPERTIES.
2.3.                     LABLES, BUTTONS AND TEXTBOXES.

3.                   VISUAL BASIC STATEMENT
3.1.                     DATA TYPES.
3.2.                     VARIABLES.
3.3.                     EXPRESSIONS AND OPERATORS.
3.4.                     CONDITIONAL ESTATEMENT.
3.5.                     LOGICAL OPERATORS.
3.6.                     ITERATION.

4.                   MODULAR PROGRAMMING
4.1.                     SUBROUTINES AND FUNCTIONS.
4.2.                     INVOCATION.
4.3.                     PASSING OF PARAMETER.
4.4.                     VISUAL BASIC BUILT-IN FUNCTION.

5.                   DEBUGGING
5.1.                     VISUAL BASIC DEBUGGER.
5.2.                     BREAKPOINTS.
5.3.                     STEPPING THROUGH PROGRAM.

6.                   GUI  INTERFACE
6.1.                     MENUS.
6.2.                     TOOL BARS.
6.3.                     DIALOG BOXES.

7.                   GRAPGICS CONTROLS
7.1.                     IMAGE CONTROL.
7.2.                     LINE AND SHAPE CONTROL.

8.                   DATABASE PROGRAMMING
8.1.                     FILES.
8.2.                     TABLES.
8.3.                     DATA CONTROL.
8.4.                     DATA FORM.


9.                   OBJECTS
9.1.                     ACTIVE X.
9.2.                     OLE  PROCESSING.
9.3.                     MDULES AND CLASS MODULES.
9.4.                     OBJECT MEMBERS.
9.5.                     CLASS MODULE PROPERTIES.
9.6.                     OBJECT PROPERTIES AND OBJECT VARIABLES.
9.7.                     CLASS INTANCE AND INHENTANCE.

10.                PRINTING
10.1.                  PRINT INTRODUCTION.
10.2.                  PRINTER OBJECT.
10.3.                  PRINT METHODS.

11.                APPLICATION DISTRIBUTION
11.1.                  COMPILATION.
11.2.                  PROJECT PROPERTIES.
11.3.                  APPLICATION SETUP.


BOOKS


1.         MASTERING VISUAL BASIC 6,    EVANGELOS PERTOUTSOS, SYBEX 
            COMPUTER BOOKS, INC.
2.         VISUAL BASIC 6 PROGRAMMER’S GUIDE,   ERIC STROO, EDITER, MICRO-
            SOFT PRESS.
3.            TECHNICAL YOURSELF VISUAL BASIC 6 IN 24 HOURS,  GREG PERRY,
SAMS PUBLISHING.

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